Great info on different projection techniques for VR video on Paul Bourkes site: paulbourke.net/dome/panodome/
A implementation of a render cam based on this in Blender: blender.org/manual/game_engine/camera/dome.html
Microsoft Research has released Information about a 3D Reconstruction App that runs on Windows Mobile. As far as the technology is concerned hardly anything new. It’s basically the same as Autodesks 123D Catch that is available on severall platforms with the actual image processing happening on the server.
The App looks very nice though, it comes with an acceleromteter supported visual guide that helps the user to capture all required images for a successfull 3D model construction.
This guy is building amazing hexapod robots. Have a look at some of his creations.
A custom (2x) Kinect based Gesture Recognition software.
Researchers from France and the USA have developed an algorithm that analyzes Google-Street-View images looking for visual elements, e.g. windows, balconies, and street signs, that are most distinctive for a certain geo-spatial area.
In their SIGGRAPH paper they describe how this information can be used to develop an architectural footprint of a city or city area and compare Paris, Barcelona, Prague and London
Proceduralism is a video channel for procedural computer graphics on vimeo. Particle systems, procedural models, and visual effects achieved through custom scripts and software are showcased here, as are interesting visual results and examples of new ideas and technologies.
The openSMILE feature extration tool enables you to extract large audio feature spaces in realtime. It combines features from Music Information Retrieval and Speech Processing. SMILE is an acronym for Speech & Music Interpretation by Large-space Extraction. It is written in C++ and is available as both a standalone commandline executable as well as a dynamic library. The main features of openSMILE are its capability of on-line incremental processing and its modularity. Feature extractor components can be freely interconnected to create new and custom features, all via a simple configuration file. New components can be added to openSMILE via an easy binary plugin interface and a comprehensive API.
Here’s the extensive feature list:
Open Source Library for Point Cloud processing.
A gource video of the recent development of the library
Nice collection of know how on realtime graphics and related math. With source code.